撞名使 session.start 例外中斷,companion 無法初始化。 註冊失敗改為略過單一指令,版本號改為 0.0.3。 Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
126 lines
4.7 KiB
TypeScript
126 lines
4.7 KiB
TypeScript
import type { Register } from 'claude-code'
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import { fitCompanion } from './companion/band'
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import { createCompanion } from './companion/core'
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import { engineFs } from './companion/engine-fs'
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let companion: ReturnType<typeof createCompanion> | undefined
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let replying = false
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let usedTools = false
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let typedAt = 0
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let timer: { cancel(): void } | undefined
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const TICK_MS = 60_000
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const TYPING_MS = 5_000
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const COMMANDS: Record<string, { description: string; argumentHint?: string }> = {
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info: { description: '查看目前角色、心情、好感與待辦數量' },
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switch: { description: '切換角色;不給角色會列出可用角色', argumentHint: '<角色>' },
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disable: { description: '關閉陪伴,所有資料保留' },
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setup: { description: '顯示或儲存使用者設定', argumentHint: '[key=value…]' },
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todo: { description: '待辦:列出、新增、記錄承諾、完成', argumentHint: '[list | add | promise | done] …' },
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quiet: { description: '暫時靜音,不主動關心', argumentHint: '[分鐘]' },
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materials: { description: '外部素材(天氣、新聞)的快取狀態;list 列出新聞', argumentHint: '[list]' },
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}
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// 註冊名稱與內部子指令不同者(status 與內建 /status 撞名;disable 對應 off)
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const INTERNAL: Record<string, string> = { info: 'status', disable: 'off' }
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export const register: Register = on => {
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on('session.start', async ($, e, next) => {
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// 單一指令撞名被拒絕時不能擋下後面的初始化
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for (const [name, c] of Object.entries(COMMANDS)) await $.command.register({ name, ...c }).catch(() => {})
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const home = await $.env.get('HOME')
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companion = createCompanion({ fs: engineFs({ read: p => $.fs.read(p), write: (p, t) => $.fs.write(p, t), list: p => $.fs.list(p) }), clock: { now: Date.now }, root: `${home ?? ''}/.companion` })
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const first = await companion.ensureActivated()
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if (first.first) $.ui.toast(`已啟用 ${first.name}。用 /jsc-mod-companion:disable 可關閉`)
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// 定時檢查 toast 類關心(到期待辦、作息);失敗不影響主流程
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timer?.cancel()
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timer = $.clock.every(TICK_MS, () => {
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companion
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?.tick({ replying, typing: Date.now() - typedAt < TYPING_MS })
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.then(cares => cares.forEach(c => $.ui.toast(c.text)))
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.catch(() => {})
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})
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return next(e)
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})
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for (const command of Object.keys(COMMANDS))
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on('command.run', { command }, async ($, e) => ({
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text: companion ? await companion.command(`${INTERNAL[command] ?? command} ${e.args}`.trim()) : '尚未就緒。',
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}))
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// 角色卡附加在 system prompt 尾端(session 區段),語氣才會進到模型
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on('prompt.compose', async ($, e, next) => {
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const result = await next(e)
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const text = await companion?.prompt()
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if (!text) return result
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return { sections: [...result.sections, { id: 'companion:persona', text, scope: 'session' as const }] }
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})
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on('prompt.submit', async ($, e, next) => {
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// 更新心情失敗不能擋下使用者的提示
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const care = (await companion?.onPrompt(e.text).catch(() => [] as string[])) ?? []
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return next(care.length ? { ...e, context: [...(e.context ?? []), ...care] } : e)
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})
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on('prompt.edit', async ($, e, next) => {
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typedAt = Date.now()
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return next(e)
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})
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on('turn.start', async ($, e, next) => {
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replying = true
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usedTools = false
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return next(e)
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})
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on('turn.complete', async ($, e, next) => {
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replying = false
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// 只有主迴圈正常答完、且這輪用過工具,才算做完一件事
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if (e.reason === 'answer' && !e.agentId) companion?.onTurnComplete(usedTools, e.answer).catch(() => {})
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return next(e)
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})
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// 連續工具失敗會觸發關心,並影響心情
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on('tool.call', async ($, e, next) => {
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const r = await next(e)
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if (!e.agentId) usedTools = true
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companion?.onToolResult(!r.isError, { command: e.tool === 'Bash' ? e.command : undefined }).catch(() => {})
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return r
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})
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on('session.end', async ($, e, next) => {
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timer?.cancel()
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timer = undefined
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await companion?.end().catch(() => {})
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return next(e)
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})
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on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
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const rest = await next(e)
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const view = await companion?.view()
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if (e.props.hasSurvey || !view) return rest
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const line = fitCompanion(view, e.props.bodyColumns)
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const { Box, Text } = $.ui.resolve(e)
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return (
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<Box flexDirection="column">
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{rest}
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<Box marginTop={1}>
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<Text wrap="truncate">
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{line.map(s => (
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<Text color={s.color} dimColor={s.dim} bold={s.bold}>
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{s.text}
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</Text>
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))}
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</Text>
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</Box>
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</Box>
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)
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})
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}
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