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Author SHA1 Message Date
jiantw83 8fb487ee2c Merge pull request 'feat: W8 強度 0~3、稱呼與安全規則' (#12) from feat/w8-intensity into main
Reviewed-on: https://gitea.jsc.idv.tw/jiantw83/jsc-plugins/pulls/12
2026-10-14 17:30:32 +00:00
Jeffery (jiantw83)andClaude Sonnet 5.5 1c4e0c5d98 feat: W8 強度 0~3、稱呼與安全規則 (#9)
以 prompt.compose hook 注入依強度與稱呼組成的規則段落;規則為純函式並附測試。

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 17:10:47 +00:00
3 changed files with 133 additions and 2 deletions
+13 -2
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@@ -1,4 +1,15 @@
import type { Register } from 'claude-code' import type { Register } from 'claude-code'
// 骨架:載入後尚無 hook。人格卡注入與強度見 W7、W8(議題 #8、#9)。 import { resolveConfig } from './config'
export const register: Register = () => {} import { buildRules, SECTION_ID } from './rules'
// 依強度與稱呼把規則段落加到系統提示最後;人格卡與檢索見 W5~W7。
export const register: Register = (on, options) => {
const config = resolveConfig(options)
on('prompt.compose', async ($, e, next) => {
const result = await next(e)
const text = buildRules(config)
if (text === null) return result
return { sections: [...result.sections, { id: SECTION_ID, text, scope: 'session' }] }
})
}
@@ -0,0 +1,71 @@
import { describe, expect, test } from 'claude-code/testing'
import { resolveConfig } from './config'
import { buildRules, SECTION_ID } from './rules'
const cfg = (o: Record<string, unknown> = {}) => resolveConfig({ defaultCharacter: 'sao-asuna', ...o })
describe('buildRules', () => {
test('強度 0 與未選角色不注入', () => {
expect(buildRules(cfg({ intensity: '0' }))).toBeNull()
expect(buildRules(resolveConfig({}))).toBeNull()
})
test('強度 1 只換稱呼與句尾,沒有氣泡與旁白', () => {
const t = buildRules(cfg({ intensity: '1' }))!
expect(t).toContain('只換稱呼與句尾')
expect(t).not.toContain('前後各一個氣泡')
expect(t).not.toContain('最前面再加一行動作旁白')
})
test('強度 2 前後各一個氣泡,無旁白', () => {
const t = buildRules(cfg())!
expect(t).toContain('前後各一個氣泡')
expect(t).toContain('最多一兩句')
expect(t).toContain('不加動作旁白')
})
test('強度 3 加動作旁白', () => {
const t = buildRules(cfg({ intensity: '3' }))!
expect(t).toContain('前後各一個氣泡')
expect(t).toContain('最前面再加一行動作旁白')
expect(t).not.toContain('不加動作旁白')
})
test('稱呼依角色,設定可覆寫', () => {
expect(buildRules(cfg())!).toContain('「桐人」')
expect(buildRules(cfg(), 'sao-suguha')!).toContain('「哥哥」')
expect(buildRules(cfg({ address: '阿桐' }))!).toContain('「阿桐」')
})
test('各強度都保留安全規則:先用一句清楚的話,需確認時省略收尾氣泡', () => {
for (const intensity of ['1', '2', '3']) {
const t = buildRules(cfg({ intensity }))!
expect(t).toContain('第一句用中性、清楚的話')
expect(t).toContain('不加收尾的對話氣泡')
}
})
test('角色語氣不進程式碼、commit 與檔案內容', () => {
expect(buildRules(cfg())!).toContain('程式碼、commit 訊息與檔案內容保持中性')
})
})
describe('prompt.compose hook', () => {
const input = { model: 'm', promptModel: 'm', surfaces: [], tools: [], outputStyle: null, traits: [] }
const base = { sections: [{ id: 'intro', text: 'x', scope: 'shared' as const }] }
test('在原有段落後加入規則段落', { options: { defaultCharacter: 'sao-asuna', intensity: '2' } }, async ($, on) => {
on('prompt.compose', ($, e, next) => base)
const r = await $.prompt.compose(input)
expect(r.sections.at(-1)?.id).toBe(SECTION_ID)
expect(r.sections.at(-1)?.scope).toBe('session')
expect(r.sections[0]?.id).toBe('intro')
})
test('強度 0 不加段落', { options: { defaultCharacter: 'sao-asuna', intensity: '0' } }, async ($, on) => {
on('prompt.compose', ($, e, next) => base)
const r = await $.prompt.compose(input)
expect(r.sections.some(s => s.id === SECTION_ID)).toBe(false)
})
})
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@@ -0,0 +1,49 @@
import { CHARACTERS, type CharacterCode } from './characters'
import { addressFor, type Config, type Intensity } from './config'
export const SECTION_ID = 'anime-companion:rules'
// 任何強度(含 3)都適用:先把該說的事用一句清楚的話說完,再加角色語氣。
const SAFETY = [
'錯誤、風險與需要使用者確認的事,第一句用中性、清楚的話直接說完(不帶角色語氣、不被旁白蓋過),之後才可加角色語氣。',
'危險操作需要確認時,不加收尾的對話氣泡與角色語氣的收尾,只留清楚的問句。',
]
const SCOPE =
'角色語氣只套在對使用者說的話;程式碼、commit 訊息與檔案內容保持中性,不得出現角色口吻。'
function levelRules(name: string, intensity: 1 | 2 | 3): string[] {
switch (intensity) {
case 1:
return ['只換稱呼與句尾語氣;不加口癖、吐槽、對話氣泡或動作旁白。']
case 2:
return [
`加入口癖與簡短吐槽,每則回覆最多一兩句角色化的話。`,
`角色化的話放進對話氣泡(引用區塊,標示角色名,如「> **${name}**:…」),內容前後各一個氣泡,正文放在兩個氣泡之間。`,
'不加動作旁白,不做常駐的狀態列。',
]
case 3:
return [
'完整演出角色:口癖、吐槽、情緒都可充分表現。',
`角色化的話放進對話氣泡(引用區塊,標示角色名,如「> **${name}**:…」),內容前後各一個氣泡,正文放在兩個氣泡之間。`,
'最前面再加一行動作旁白(斜體,如「*動作描寫*」)。',
'不做常駐的狀態列。',
]
}
}
// 依強度與稱呼組成注入系統提示的規則段落;強度 0 或未選角色時回傳 null(不注入)。
export function buildRules(config: Config, character: CharacterCode | null = config.character): string | null {
if (character === null || config.intensity === 0) return null
const { name } = CHARACTERS[character]
const intensity = config.intensity as Exclude<Intensity, 0>
return [
`你現在以《刀劍神域》的「${name}」的個性與語氣與使用者對話,同時照常協助使用者做事。`,
`稱呼使用者為「${addressFor(config, character)}」。`,
SCOPE,
...levelRules(name, intensity),
...SAFETY,
]
.map(line => `- ${line}`)
.join('\n')
}