fix: companion 指令 status 改名 info,避免與內建 /status 撞名
撞名使 session.start 例外中斷,companion 無法初始化。 註冊失敗改為略過單一指令,版本號改為 0.0.3。 Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5.5
parent
4aba330877
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fe2ccb619b
@@ -201,7 +201,7 @@ export function createCompanion({ fs, clock, root, builtins = [FUBUKI] }: Compan
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const lines = [`${v.kaomoji} ${v.core.name}|${v.label}`]
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lines.push(`心情 PAD:P ${bar(v.mood.p)} A ${bar(v.mood.a)} D ${bar(v.mood.d)}`)
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const dims = ranked(v.emotions)
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lines.push(all ? '情緒(完整):' : '情緒(前 3 強,/status --all 看完整):')
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lines.push(all ? '情緒(完整):' : '情緒(前 3 強,/jsc-mod-companion:info --all 看完整):')
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for (const d of all ? dims : dims.slice(0, 3)) lines.push(` ${gauge(d, v.emotions)}`)
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lines.push(`好感:${v.stage}(${v.relation.affection.toFixed(1)})`)
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lines.push(`關係:好感 ${v.relation.affection.toFixed(1)} 信賴 ${v.relation.trust.toFixed(1)} 親密 ${v.relation.intimacy.toFixed(1)} 依賴 ${v.relation.dependence.toFixed(1)}`)
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@@ -275,7 +275,7 @@ export function createCompanion({ fs, clock, root, builtins = [FUBUKI] }: Compan
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if (sub === 'todo') return todoCommand(rest)
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if (sub === 'quiet') return quietCommand(rest)
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if (sub === 'materials') return materialsCommand(rest)
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return '用法:/jsc-mod-companion:status | :switch <角色> | :disable | :setup [key=value…] | :todo … | :quiet [分鐘] | :materials [list]'
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return '用法:/jsc-mod-companion:info | :switch <角色> | :disable | :setup [key=value…] | :todo … | :quiet [分鐘] | :materials [list]'
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}
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const CARE_STAGES: CareProfile['stage'][] = ['stranger', 'familiar', 'close', 'special']
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@@ -14,7 +14,7 @@ const TICK_MS = 60_000
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const TYPING_MS = 5_000
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const COMMANDS: Record<string, { description: string; argumentHint?: string }> = {
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status: { description: '查看目前角色、心情、好感與待辦數量' },
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info: { description: '查看目前角色、心情、好感與待辦數量' },
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switch: { description: '切換角色;不給角色會列出可用角色', argumentHint: '<角色>' },
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disable: { description: '關閉陪伴,所有資料保留' },
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setup: { description: '顯示或儲存使用者設定', argumentHint: '[key=value…]' },
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@@ -23,9 +23,13 @@ const COMMANDS: Record<string, { description: string; argumentHint?: string }> =
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materials: { description: '外部素材(天氣、新聞)的快取狀態;list 列出新聞', argumentHint: '[list]' },
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}
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// 註冊名稱與內部子指令不同者(status 與內建 /status 撞名;disable 對應 off)
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const INTERNAL: Record<string, string> = { info: 'status', disable: 'off' }
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export const register: Register = on => {
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on('session.start', async ($, e, next) => {
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for (const [name, c] of Object.entries(COMMANDS)) await $.command.register({ name, ...c })
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// 單一指令撞名被拒絕時不能擋下後面的初始化
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for (const [name, c] of Object.entries(COMMANDS)) await $.command.register({ name, ...c }).catch(() => {})
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const home = await $.env.get('HOME')
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companion = createCompanion({ fs: engineFs({ read: p => $.fs.read(p), write: (p, t) => $.fs.write(p, t), list: p => $.fs.list(p) }), clock: { now: Date.now }, root: `${home ?? ''}/.companion` })
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const first = await companion.ensureActivated()
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@@ -45,7 +49,7 @@ export const register: Register = on => {
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for (const command of Object.keys(COMMANDS))
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on('command.run', { command }, async ($, e) => ({
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text: companion ? await companion.command(`${command === 'disable' ? 'off' : command} ${e.args}`.trim()) : '尚未就緒。',
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text: companion ? await companion.command(`${INTERNAL[command] ?? command} ${e.args}`.trim()) : '尚未就緒。',
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}))
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// 角色卡附加在 system prompt 尾端(session 區段),語氣才會進到模型
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